![]() ![]() ![]() But yeah it could have been better optimized. If only weapon we get is Auto-9, it gets boring rather quickly. Hopefully we can upgrade Robo with new arms and some equipment we have seen in TV-series. But I rather take solid story with good gameplay than open-world anytime. Just fill the closest nodes with parts that don't have a right output (left node) and a left output (right node) It was deliberate though, i wanted to have penalty to the weapon spread so it had no recoil. I really hope there is some open world segments. You could easily avoid the bottom -50% node, too. It's an interesting system across the different pcb that add a good amount of choice and thought behind what you want to use. There is a huge penalty on just about everything and only a small increase in weapon damage, the caveat though is that the weapon has auto feed and full auto with zero recoil making it a ridiculous shredding machine despite the high red stats you see there. Here's an example of what i called the broom because it sweeps everything ![]() Use low values on recoil nodes and high value on all the other ones, even with the penalty, you'll be able to completely remove recoil and still have some decent stats. Originally posted by encardido:The negative nodes can be used to reduce recoil. ![]()
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